Adventurer
From DNwiki
Overview
Skill
Each skill level is the maximum of this class.
| Skill Name | Level | Type | Description | |
|---|---|---|---|---|
| Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks + 20 % | |
| Lethal Blow | 76 | Active IK | A potentially deadly attack. An equipped dagger weapon is required to use this skill. A lethal strike and critical hit are possible. Power 5773. | |
| Bluff | 77 | Active Cancel Target Shock | Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly throws the enemy into a state of shock for 9 seconds. An equipped dagger weapon is required to use this skill. | |
| Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR | |
| Battle Force | 77 | Active | Interlude - Transfers your strength to a party member. The effect can be cancelled if you incur damage. | |
| Assassination | 78 | Passive | Interlude - Increases P.atk + 70 and the rate of deadly attack while using a dagger. | |
| Focus Chance | 78 | Self | Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill. | |
| Focus Power | 78 | Self | Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill. Front: -30% damage; Sideways: +30% damage; Back: +60% damage. | |
| Focus Skill Mastery | 78 | Toggle | Increases the success rates of Skill Mastery + 900 % MP will be consumed continuously. | |
| Mirage | 79 | Self | Interlude - Has a chance to cancel the target of an enemy who attacks you. | |
| Critical Wound | 79 | Active Debuff | T1 - Cast the debuff that increases the damage from critical attack +30%. Duration 30 second. Range 40 | |
| Symbol of the Assassin | 80 | Active | Interlude - Generates a symbol that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. | |
| T1 - T2 skill | ||||
| Protection of Rune | 81 | Passive Trigger | Note | |
| Protection of Elemental | 81 | Passive Trigger | Note | |
| Protection of Alignment | 81 | Passive Trigger | Note | |
| Fighter's Will | 81 | Passive Trigger | Note | |
| Archer's Will | 81 | Passive Trigger | Note | |
| Sixth Sence | 81 | Passive | Note | |
| Expose Weak Point | 81 | Passive Trigger | Note | |
| Exciting Adventure | 81 | Active | Note | |
Class Change Quest
