Basic status
From DNwiki
Contents |
Overview
In lineage 2 every race has his own personal setup for their fighters and mages. This setup is adjusted to the playstyle of that particular race. The basic status of a character can be influenced by dye's and bonuses from items.
The basic status of the elves for example are
Fighter
Mage
STR
- Influence the P.atk
- Influence the success rate of Shock(Stun)
- Influence the success rate of Fighter's Skill Mastery(3rd Class skill)
+1 STR = Around +3.6% P.atk
It doesn't include the value of Mastery.
DEX
For each +1 DEX =
- Speed +0.8% ~ 1%
It doesn't include the values added by Wind Walk, Quick Step, etc.
- Hit +0.46 ~ 0.66
- Avo +0.46 ~ 0.66
- Attack speed +0.8% ~ 1%
- Crit +0.8% ~ 1%
- Success rate of Shield defence +0.8% ~ 1%
CON
Influence the resistance to Poison / Bleed / Shock effect and lung capacity.
For each +1 CON =
- Around +3% of max HP/CP
It doesn't include the value of Boost HP(passive skill) and the bonuses of Armor sets and Boss Jewelry.
- Around +3% of HP/CP regeneration
It doesn't include the passive skills retating HP regeneration.
- Around +3% of max Weight capacity
INT
Influence the success rate of Mage's Skill Mastery(3rd Class skill).
For each +1 INT =
- Around +4% M.atk
It doesn't include the value of Mastery.
WIT
Influence the rate of Magic Critical.
For each +1 WIT =
- Around +5% Casting speed
Affects on all passives.
- Around +5% of recovering rate on Ressurection skills.
Max value of additional rate is +20%. Recovering rate is calculated based on WIT 20. If WIT of a caster is lower than 20, -5% to the rate on each -1 WIT.
MEN
Influence the resistance to Sleep / Hold / Paralyze / Mental attack / Debuff and the chance of magic casting interruption.
For each +1 MEN =
- Around +1% of max MP
It doesn't include the value of Boost MP(passive skill), Armor sets bonuses, Robes and unsealed jewelry.
- Around +1% of M.Def
It doesn't include the value of passive skills.
- Around +1% of MP regeneration
It doesn't include the value of passive skills.
Level
Influence the resistance to all of the abnormal state, rates of magic failure.
For each +1 Level =
- +0.6% ~ 1% of HP regen / MP regen / P.atk / P.def / M.atk / M.def
It doesn't include the effects of skill added by fixed amounts.
- +1 Hit/Avo
From Lv.70~77, +2. From 78, +3. (Official Interlude) This update is not applied in DNET.
Also at each +10 Levels(Lv.11, Lv.21, Lv.31 ~), regeneration of HP and MP is greatly increased.
