Basic status

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Contents

Overview

In lineage 2 every race has his own personal setup for their fighters and mages. This setup is adjusted to the playstyle of that particular race. The basic status of a character can be influenced by dye's and bonuses from items.


The basic status of the elves for example are

Fighter


Mage


STR

  • Influence the P.atk
  • Influence the success rate of Shock(Stun)
  • Influence the success rate of Fighter's Skill Mastery(3rd Class skill)


+1 STR = Around +3.6% P.atk

It doesn't include the value of Mastery.


DEX

For each +1 DEX =

  • Speed +0.8% ~ 1%

It doesn't include the values added by Wind Walk, Quick Step, etc.

  • Hit +0.46 ~ 0.66
  • Avo +0.46 ~ 0.66
  • Attack speed +0.8% ~ 1%
  • Crit +0.8% ~ 1%
  • Success rate of Shield defence +0.8% ~ 1%


CON

Influence the resistance to Poison / Bleed / Shock effect and lung capacity.

For each +1 CON =

  • Around +3% of max HP/CP

It doesn't include the value of Boost HP(passive skill) and the bonuses of Armor sets and Boss Jewelry.

  • Around +3% of HP/CP regeneration

It doesn't include the passive skills retating HP regeneration.

  • Around +3% of max Weight capacity


INT

Influence the success rate of Mage's Skill Mastery(3rd Class skill).

For each +1 INT =

  • Around +4% M.atk

It doesn't include the value of Mastery.


WIT

Influence the rate of Magic Critical.

For each +1 WIT =

  • Around +5% Casting speed

Affects on all passives.

  • Around +5% of recovering rate on Ressurection skills.

Max value of additional rate is +20%. Recovering rate is calculated based on WIT 20. If WIT of a caster is lower than 20, -5% to the rate on each -1 WIT.


MEN

Influence the resistance to Sleep / Hold / Paralyze / Mental attack / Debuff and the chance of magic casting interruption.

For each +1 MEN =

  • Around +1% of max MP

It doesn't include the value of Boost MP(passive skill), Armor sets bonuses, Robes and unsealed jewelry.

  • Around +1% of M.Def

It doesn't include the value of passive skills.

  • Around +1% of MP regeneration

It doesn't include the value of passive skills.

Level

Influence the resistance to all of the abnormal state, rates of magic failure.

For each +1 Level =

  • +0.6% ~ 1% of HP regen / MP regen / P.atk / P.def / M.atk / M.def

It doesn't include the effects of skill added by fixed amounts.

  • +1 Hit/Avo

From Lv.70~77, +2. From 78, +3. (Official Interlude) This update is not applied in DNET.


Also at each +10 Levels(Lv.11, Lv.21, Lv.31 ~), regeneration of HP and MP is greatly increased.

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