Bladedancer
From DNwiki
Contents |
Bladedancer
Description of the class:
He is a good dancer, he can do the moonwalk in every situation. He is a good support class for fighter or nuker party. He is a important char in party, and a MUST in pvp.
INT 25 Intelligence Affects M.Atk
STR 41 Strenght Affects P.Atk and Load
CON 32 Contitution Affects HP and Load
MEN 26 Mentality Affects MP and M.Def
DEX 34 Dexterity Affects P.Aspd, Accuracy, Critical and Evasion
WIT 12 Witness Affects C.speed
HP/MP/CP
As all DarkElf, HP are low. Mp is quite good and CP normal. 50% HP in CP.
Party Finder
A good party cant be made without BladeDancer
Skills
Dance
How it's work ?
Each dance cost 60MP and 30MP add per dance/song added.
For exemple:
BladeDancer add Dance of Fury => 60mp
BladeDancer add Dance of Fire => 60mp + 30mp = 90mp + 60mp => 150mp consum on total for 2 dances
BladeDancer add Dance of Warrior => 60mp + 30mp + 30mp = 120mp + 150mp => 270mp consum for 3 dances
SwordSinger add Song of Hunter => 60 mp + 30mp + 30mp + 30mp = 150mp + 270mp => 420mp comsum for 3 dances and 1 song for the SwordSinger.
Dance of Fire , This dance is your first dance that you will learn ( lvl 40 ). It is really usefull in any fighter party, if there any fighter in your party you should give him this dance. That will help him a lot. This dance add 50% damage during a critical attack. Always use this dance in full fighter party or mixed party. You learn this dance at lvl 40.
Dance of Fire : +50% damage during a critical attack.
Dance of Light , This dance is usefull only if your Xping in Undead area such as DragonValley ForbiddenGate where there some undead. This dance add sacred attack. You learn this dance at lvl 43.
Dance of Light : add sacred power to your attack.
Dance of Inspiration , This dance can be usefull for archer or dagger to avoid missing hit. This dance increase accuracy. You learn this dance at lvl 46.
Dance of Inspiration : Increase accuracy +4 accuracy.
Dance of Mystic , This dance is important for nuker , that's increase the M.atck for 20%.If you are in full nuker party always use it. If you re in mixed party, better use dance of concentration to increase casting speed. You learn this dance at lvl 49.
Dance of Mystic : Incerase M.atck +20%.
Dance of Concentration , This dance is important for nuker and healer, that's increase the CastingSpeed for 30%. If you are in full nuker party always give it with dance of mystic. If you are in mixed fighter and nuker or if there a healer use concentration only. You learn this dance at lvl 52.
Dance of Concentration : Increase Cast.Speed +30%.
Dance of Warrior , This dance is important for fighter, that's increase P.atck for 12%. If you have a lot of buff, like fullbuff party, better do Dance of Fury and Dance of Fire. You learn this dance at lvl 55.
Dance of Warrior : Increase P.actk +12%.
Dance of Fury , This dance is important for fighter, that's increase attack speed for 15%. In a mixed party or fullbuff party do this dance with Dance of Fire. You learn this dance at lvl 58.
Dance of Fury : Increase Attack speed +15%.
Dance of Earth Guard , This dance is barrelly never used. This dance increase resistance against Decay, Dance of Medusa and Antharas' Breath. Even in antharax party, it is not used. So better keep SP for other skills. You learn this dance at lvl 62.
Dance of Earth Guard : Increase resistance against earth type magic +30%.
Dance of Protection , this dance is also never used. this dance increase resistance against damage in fall from high fall. So better keep SP for other skills. You learn this dance at lvl 66.
Dance of Protection : Reduce damage from high fall -30%.
Dance of Aqua Guard , this dance is sometime used against a party of SpellSinger or ElementalSummoner. This dance decrease damage from water magic skills. Use this dance if you know that you will meet Water element nuker. You learn this dance at lvl 70.
Dance of Aqua Guard : Reduce damage from Water element magic -30%.
Dance of Vampire , this dance is really important is you want to XP or train with fighter party. This dance allow to get back HP when they do damage on them. Careful, it is only normal attack, not skills or magic. You get back 8% of melee damage you do on mobs. It is similar as the Vampiric Rage buff of the ShiellienElder or Chant of Rage from WarCryer. You learn this dance at lvl 74.
Dance of The Vampire : You get back 8% of melee damage you do on mobs in HP.
Other skills
Drain Health , it is one of these 2 nukes that have BladeDancer. This skill drain HP from a target to give back to the owner. a great skill, always use it if you have MP and if you want to get a little HP heal. You dont need to have a purple target to use it in pvp as it do damage. it give you 20% hp back of damage you did on target.
Freezing Strike , it is the second nuke. This skill slow the target and do some damage. Again, like drain health, you don't need to wait he is flagged. Really strong nuke cause of the slow effect -30% speed.
Hex , a great debuff who reduce P.def for -23% during 10 sec. Abuse of this skill, in solo, in pvp, in XP. Use this skill against tanker or mobs with high P.def, that will greatly increase your ability to kill.
Powerbreak , another great debuff who reduce P.atck for -23% during 10 sec. Abuse of this skill, in solo, in pvp, in XP. Use this skill against DamageDealer ( archer ) or mobs with high P.atck, that will greatly increase your ability to survive.
Poison Blade Dance , a funny skill, he do a AoE skill ( Area of Effect ). He poison mobs and player. Reduce gradually HP with -130HP/tick during 8-20second. It is not really effective kill skill, but in train or mass pvp it can give few damage.
Ultimate Defense , a skill that can help you to survive if you have too much mobs near you or in pvp. This skill increase your P.def and M.def ( +1800P.def +1350M.def ).
Deflect Arrow , a buff that decrease damage receive from bow attack. always use it in PvP, that will save you, 19% P.def added against bow attack is NOT useless.
Each skill level is the maximum of this class.
| Skill Name | Type | Learning Level | Description | |
|---|---|---|---|---|
| Shadow Sence | Passive | 1 | Increases Accuracy + 3 at night. | |
| Armor Mastery Lv. 5 | Passive | 5 ~ 15 | Increases P.def + 14. Increases Evasion + 3 when wearing light armor. | |
| Weapon Mastery Lv. 3 | Passive | 5 ~ 15 | Increases P.atk + 4 | |
| Expertise S | Passive | 76 | You become familiar with S-grade equipment. | |
| Focus Mind Lv. 6 | Passive | 36 ~ 72 | Increases MP regeneration + 3.1 | |
| Magic Resistance Lv. 51 | Passive | 20 ~ 74 | Increases M.def + 108 | |
| Heavy Armor Mastery Lv. 13 | Passive | 20 ~ 36 | Increases P.def + 50 when wearing heavy armor. | |
| Dual Weapon Mastery Lv. 37 | Passive | 40 ~ 74 | Increases P.atk + 129.3 when using dual weapons. | |
| Defence Aura Lv. 2 | Self | 20 | Temporarily increase P.def + 12 %. Effect 2. | |
| Attack Aura Lv. 2 | Self | 28 | Temporarily increases P.atk + 12 % Effect 2. | |
| Deflect Arrow Lv. 2 | Self | 24 ~ 32 | Decreases damage from bow attacks - 20 %. Effect 2. Interlude - 25 % | |
| Ultimate Defence Lv. 1 | Self | 20 | Instantly increases P.def + 1800, M.def + 1350. | |
| Aggression Lv. 12 | Active | 20 ~ 36 | Provokes a target to attack. Power 1021. | |
| Dance of Fire | Dance | 40 | Temporarily increases party members' critical damage + 50 %. Interlude - 35 % Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Light | Dance | 43 | Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Inspiration | Dance | 46 | Temporarily increases party members' accuracy + 4. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Mystic | Dance | 49 | Temporarily increases party members' M.atk + 20 %. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Concentration | Dance | 52 | Temporarily decreases party members' magic cancel rate to damage and increases C.Speed + 30 %. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Warrior | Dance | 55 | Temporarily boosts party members' P.atk + 12 %. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Fury | Dance | 58 | Temporarily increases party members' A.Speed + 15 %. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Earth Guard | Dance | 62 | Temporarily increases party members' resistance to attacks by earth + 30 %. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Protection | Dance | 66 | Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of Aqua Guard | Dance | 70 | Temporarily increases party members' resistance to attacks by water + 30 %. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Dance of the Vampire | Dance | 74 | Partially restores party members' HP by using damage inflicted upon the enemy. Rate 8 %. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. | |
| Demonic Blade Dance Lv. 10 | Active Debuff | 55 ~ 74 | C5 -- Instantly reduces the P.atk and M.atk of all nearby enemies - 30 % for 30 seconds. You must be wielding dual swords in order to use this skill. Power 457. Effect 5. | |
| Poison Blade Dance Lv. 10 | Active Poison | 55 ~ 72 | Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 8. | |
| Confusion Lv. 19 | Active | 24 ~ 74 | Throws the enemy into confusion and gets them to change the target of their attack. Range 600 | |
| Poison Lv. 5 | Active Poison | 20 ~ 74 | Instantly poisons enemy. Effect 8. Range 600 | |
| Sting Lv. 49 | Active Bleed | 24 ~ 74 | Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8. | |
| Power Break Lv. 17 | Active Debuff | 32 ~ 74 | Instantly reduces enemy's P.atk - 23 % for 30 seconds. Effect 3. | |
| Hex Lv. 15 | Active Debuff | 40 ~ 74 | Instantly reduces enemy's P.def - 23 % for 30 seconds. Effect 3. | |
| Freezing Strike Lv. 24 | Active Debuff | 36 ~ 74 | Freezes an enemy, instantly reducing their speed - 20 % for 1 min. Power 65. Effect 2. | |
| Arrest Lv. 10 | Active Hold | 55 ~ 74 | C5 -- Provokes an enemy to attack and then temporarily puts them into a held state for 10 seconds. The target cannot be affected by any additional hold attacks while the effect lasts. Range 150. Quicker launching than "Shackle" | |
| Drain Health Lv. 53 | Active Drain | 20 ~ 74 | Transfers HP from a target to yourself. Power 108. Drain rate 20 %. Range 600 | |
< Palus Knight >
Spectral Dancer
Dance of Medusa , an offensive dance who provoke fossilization of opponents ( flagged ) or mobs. This skills can save life, but it's not work like anchor where the succes rate is good, with medusa the succes rate is normal quite low. So do not expect him to save always your life. NOTE: mobs or target under medusa effect can NO LONGUER get damage still the effect is on, you must wait that effect turn off to be able to do damage. Fossilization effect around 30second.
Dance of Shadows ,a really usefull dance who allow a whole party to move quietly in a group of mobs without getting aggro. It is like the Silent Move skill of dagger. With this dance you avoid 100% of aggro but you lose 50% of your speed.
Siren's Dance , another really usefull dance for nuker. It's greatly increase chance to do magic critical ( +300% chance to do a magic critic ). in a nuker party always do it , and admire nuker ability's to kill mobs.
Skill
| Skill Name | Level | Type | Description | |
|---|---|---|---|---|
| Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks + 20 % | |
| Health | 76 | Passive | Increases resistance to Poison and Bleed + 20 % | |
| Dance of Medusa | 77 | Active Debuff | Dances to summon the phantom of Medusa. Petrify nearby enemies for 30 seconds. Usable when one is equipped with a dual-sword type weapon. | |
| Dance of Shadows | 77 | Dance | Temporarily decreases speed - 50 % and hides party member from monsters. Continuous dancing consumes additional MP. Usable when equipped with a two-blade weapon. | |
| Battle Force | 77 | Active | Interlude - Transfers your strength to a party member. The effect can be cancelled if you incur damage. | |
| Inner Rhythm | 78 | Passive | Interlude - Decreases MP consumption for singing and dancing - 10 % | |
| Siren's Dance | 78 | Dance | Temporarily increases a party member's success rate of inflicting critical damage through attack magic + 200 %. Continuous dancing consumes additional MP. Usable when equipped with a two-blade weapon. | |
| Dance of Alignment | 79 | Active | T1 - Increases party member's resistance to Light / Dark attacks + 30 %. MP consumption is not increased by continuous singing / dancing. Duration 2 mins. MP consumption 60. T1 plus - Changed to consume MP like other dances. | |
| Symbol of Noise | 80 | Active | Interlude - Generates a symbol that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. | |
| T1 - T2 skill | ||||
| Dance of Blade Storm | 76 | Dance | T1 plus - Temporarily increases the party member's resistance to bow + 90 and decreases magic power 99%. Additionally increases MP consumption when singing while song/dance is in effect. Available to use when dual weapons are equipped. Diration 15 seconds. Note | |
| Protection of Rune | 81 | Passive Trigger | Note | |
| Protection of Elemental | 81 | Passive Trigger | Note | |
| Protection of Alignment | 81 | Passive Trigger | Note | |
| Fighter's Will | 81 | Passive Trigger | Note | |
| Archer's Will | 81 | Passive Trigger | Note | |
Equipments and Dyes
Stuff
BladeDancer will be always in heavy armor, and always dual type sword if they want to be able to do dance. In contrario of SwordSinger who can use everyweapons they want tosing, BladeDancer need dual. In PvP, BladeDancer should have also a bow, that can allow them to hit also then rush in close combat with duals weapon.
In C grade: FullPlate set, and dual raid*spirit SA focus
In B grade: Blue Wolf heavy set, and Tsurugi*SamuraiLongSword SA focus
In A grade: Tallum heavy set and Keshanberk*Keshanberk SA haste ( for PvE ) or Keshanberk*Damascus SA health ( for PvP )
In S grade: Imperial Crusader set and DarkLegionEdge*TallumGlaive SA MaxHP +15%, MaxMP +20%, MaxCP +30%
about bow, take a Bow of Peril SA Quick Recovery, Soul Bow SA Quick Recovery, and Draconic Bow SA Focus.
Dyes
About dyes, it is hard, you need STRenght to hit hard, you need DEX to make critic and other stat influenced by DEX, and you need CONstatitution, cause you have few HP. So i think try which combo you prefer, and that will depend of your friend, like as i have always a friend healer in party so you can reduce CON and add STR or DEX, or i want hit hard add STR, or i want to often make critic for XP faster add DEX.
V1.0 Advise for pvp and for the bar will come soon. by Sephrania, please tell me if you have some advise or anything you want to make clear. PM on forum.
