Cardinal
From DNwiki
Overview
Skill
| Skill Name | Level | Type | Description | |
|---|---|---|---|---|
| Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks + 20 % | |
| Health | 76 | Passive | Increases resistance to Poison and Bleed + 20 % | |
| Balance Life | 76 | Active | Balances party members' HP. | |
| Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT | |
| Divine Protection | 77 | Active | Temporarily increases resistance to dark / sacred attack + 30 %. Effect 3. | |
| Mass Block Shield | 77 | Active Cancel Debuff | Removes buffs that increase P. Def from nearby enemies. Temporarily decreases P. Def - 10 % and prevents enemies from receiving removed buffs that will increase their P. Def. again for 2 mins. | |
| Spell Force | 77 | Active | Interlude - Transfers your magical power to a party member. The effect can be cancelled if you incur damage. | |
| Divine Lore | 78 | Passive | Interlude - Decreases MP consumption of skills - 5 % | |
| Arcane Wisdom | 78 | Toggle | Significantly increases efficiency of magic. Decreases MP consumption of skills - 30 %. At same time, decreases C.Speed - 10 % HP will be continuously consumed per tick 166.66 while in effect. | |
| Cleanse | 78 | Active | Interlude - Cancels your target's debuffs. Consumes 1 Einhasad Holy Water. | |
| Mass Block Wind Walk | 78 | Active Cancel Debuff | Removes buffs that increase Speed from nearby enemies. Temporarily decreases Speed and prevents enemies from receiving removed buffs that will increase their Speed again. Duration 2 mins. | |
| Salvation | 79 | Active | Interlude - Revives target from death in good health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 2 Einhasad Holy Water. | |
| Divine Power | 79 | Self | T1 - Increases healing power + 110 Duration 5 mins. Hellbound - Increases healing power +1000 for 15 seconds. | |
| Miracle | 80 | Active | Interlude - Heartily regenerates the HP of all alliance members in the applicable area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol. | |
| Purification Field | 80 | Active | Interlude - Cancels all debuff of nearby allies. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol. | |
| T1 plus - T2 skill | ||||
| Protection of Rune | 81 | Passive Trigger | Note | |
| Protection of Elemental | 81 | Passive Trigger | Note | |
| Protection of Alignment | 81 | Passive Trigger | Note | |
