Hell Knight
From DNwiki
Overview
Skill
| Skill Name | Level | Type | Description | |
|---|---|---|---|---|
| Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks + 20 % | |
| Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed + 20 % | |
| Fortitude | 76 | Toggle | Resistance to Shock / Paralysis + 30 % Continuously consumes MP. | |
| Shield Slam | 77 | Active Mental | A shield attack that interrupts an enemy's physical attack and causes them to lose their target. Chance to block physical skills for 1 min. An equipped shield is required to use this skill. | |
| Vengeance | 77 | Active | P.def + 5400 M.def + 4050 Can be used only when enemies are nearby and provokes enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3. | |
| Battle Force | 77 | Active | Interlude - Transfers your strength to a party member. The effect can be cancelled if you incur damage. | |
| Knighthood | 78 | Passive | Interlude - P.def + 86.9 when wearing heavy armor. Shield Defence Power + 10 % when a shield is equiped. | |
| Physical Mirror | 78 | Active | A shield power that reflects back buffs/de-buffs one receives from physical skill attacks by chance and from magical skills by low chance. An equipped shield is required to use this skill. | |
| Touch of Death | 78 | Active Cancel Debuff | Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove | |
| Shield of Revenge | 79 | Active | Interlude - Chance to reflect damage of melee skills. | |
| Iron Shield | 79 | Active Trigger | T1 - Chance to increase Shield Defence Power. Duration 20 mins. Base reuse delay 10 mins. | |
| Trigger Effect: Shield defense power +30% for 1 min. Trigger effect will appear on buff slot besides the buff itself. | ||||
| Shield of Faith | 79 | Active | T1 - Increase party member's P.def + 3600 M.def +2700 transfering incured damages on party members to caster. Duration 15 seconds. Re-use delay is same as Ultimate Defence. | |
| Symbol of Defence | 80 | Active | Interlude - Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. P.def +1000. M.def +800 | |
| T1 plus - T2 skill | ||||
| Protection of Rune | 81 | Passive Trigger | Note | |
| Protection of Elemental | 81 | Passive Trigger | Note | |
| Protection of Alignment | 81 | Passive Trigger | Note | |
| Fighter's Will | 81 | Passive Trigger | Note | |
| Archer's Will | 81 | Passive Trigger | Note | |
| Anti Magic Armor | 81 | Active | Increases M.def +5000 for 30 seconds. | |
| Seed of Revenge | 81 | Buff Self Trigger | Note | |
| Hell Scream | 81 | Active Debuff | Note | |
