Warsmith

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Overview


Skill

Each skill level is the maximum of this class.


Skill Name Type Level Description
image:Logo_armormastery.jpg Armor Mastery Lv. 5 Passive 5 ~ 15 Increases P.def + 14. Increases Evasion + 3 when wearing light armor.
image:Logo_weaponmastery.jpg Weapon Mastery Lv. 3 Passive 5 ~ 15 Increases P.atk + 4
image:experts.jpg Expertise S Passive 76 You become familiar with S-grade equipment.
image:Logo_crystalize.jpg Crystalize Lv. 5 Passive 20 ~ 70 Makes crystallization possible up to S grade items.
image:Logo_createitem.jpg Create Item Lv. 9 Passive 20 ~ 70 Level 9 items can be manufactured.
image:Logo_weightlimit.jpg Weight Limit Lv. 3 Passive 46 Quadruple your weight limit.
image:Logo_boosthp.jpg Boost HP Lv. 10 Passive 20 ~ 74 Increases maximum HP + 480
image:Logo_hprecovery.jpg Fast HP Recovery Lv. 8 Passive 24 ~ 74 Recovers HP quickly. HP regeneration + 4
image:Logo_vitalforce.jpg Vital Force Lv. 8 Passive 24 ~ 72 Allows quick recovery while one is sitting. HP regeneration + 4.47, MP regeneration + 1.67
image:Logo_heavymastery.jpg Heavy Armor Mastery Lv. 26 Passive 20 ~ 74 DN - Increases P.def + 81.3 when wearing heavy armor.
image:Logo_lightmastery.jpg Light Armor Mastery Lv. 30 Passive 20 ~ 74 DN - Increases P.def + 82.8 when wearing light armor.
image:Logo_lightmastery.jpg Light Armor Evasion Mastery Lv. 4 Passive ? DN - Increases Evasion +6 when wearing light armor.
image:Logo_polemastery.jpg Polearm Mastery Lv. 45 Passive 20 ~ 74 Increases P.atk + 129.3 when using a Polearm.
image:Logo_bluntmastery.jpg Blunt Mastery Lv. 45 Passive 20 ~ 74 Increases P.atk + 129.3 when using a sword or blunt weapon.
image:Logo_polearmaccuracy.jpg Polearm Accuracy Lv. 3 Toggle 58 ~ 74 C5 - Increases your Accuracy + 4 when using a spear. While in use, MP is continuously consumed.
image:Logo_warfrenzy.jpg War Frenzy Lv. 3 Toggle 58 ~ 74 C5 - Increases your resistance to stun and sleep + 30 %. MP is continuously consumed while the effect lasts.
image:Logo_bandage.jpg Bandage Lv. 3 Self 20 ~ 62 Heals one's own bleeding up to Effect 9.
image:Logo_mechanicgolem.jpg Summon Mechanic Golem Lv. 9 Active 28 ~ 72 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
image:Logo_bigboom.jpg Summon Big Boom Lv. 5 Active 58 ~ 74 Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
image:Logo_seigegolem.jpg Summon Siege Golem Active 49 Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
image:Logo_wildhog.jpg Summon Wild Hog Cannon Active 58 Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
image:Logo_swoop.jpg Summon Swoop Cannon Active 68 Interlude - Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
image:Logo_hammercrush.jpg Hammer Crush Lv. 37 Active
Shock
40 ~ 74 Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2009.
image:Logo_whirlwind.jpg Whirlwind Lv. 37 Active 40 ~ 74 A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2283.
image:Logo_wrath.jpg Wrath Lv. 10 Active 66 ~ 74 By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.



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